Character Name: Ian
https://frontierrp.enjin.com/forum/m/10054477/viewthread/31859127-ian-corrected/post/135049803#post_135049803
Minecraft Item to be used: Dyed black leather helmet, chestplate, leggins, and boots.
Amount of item: 1 of each, per suit.
Payment / Trade in: 2-3 weeks of research time to build the machines necessary to produce the materials, then 1.5 days to create the suits themselves, 3 titanium ingots (helmet frame), 2 copper ingots, 2 gold ingots, 2 palladium ingots, 2 cobalt ingots, (circuitry and battery packs), 6 meters of Mithril Silk (per suit), 60,000 credits to set up the machinery, then 500 credits per meter of Mithril Silk.
Name for Item: EDF Standard Corps Combat Suit
Description of item:
The suit will be made of, primarily, a special material: The silk of silk worms that have been fed a special mixture of graphene flakes and carbon nanotubes in their water supply, giving the silk three times the strength of Kevlar, the thermal conductivity of graphene and CNT (carbon nanotubes), without the electrical conductivity of graphene. This silk is then woven into a layer of fabric, along with CNT that has a special polymer attached to the base of the tubes during growth, which gives it a special "programming", allowing the fabric to stiffen under impact, reducing ballistic damage by 90%, and edged/pointed weaponry damage by 50%. This modified silk and programmed CNT fabric is then layered 50 times, reaching a thickness of 1cm at this point. I have taken to calling this material, "Mithril Silk". Then, two sheets of Mithril Silk are layered on top of each other, with a layer of magnetized diamene (which is two layers of magnetized graphene) between them, for our final product: a 2cm thick layer of lightweight, extraordinarily strong, extremely durable fabric, which can withstand extreme heat and cold temperatures, and is immune to electric attacks, including EMP weaponry.
From there, it is sewn into a specially fitted suit that closely resembles a diving suit, individually fitted to each member of the EDF. Built into the waist of the suit, in between the two layers of Mithril Silk, there are specially designed rechargeable lithium ion battery packs. What is special about these batteries is that the cathodes and anodes are three dimensional and porous, allowing for 2000 times more chemical reactions at once, and since these take up less space, 200 times amount of power can be stored in the same area as before. These battery packs will have adaptors built into them, so that all electromagnetic waves converted into electricity, and all electricity absorbed by the suit, can be converted into usable electricity, and stored within the suit for later use. All in all, when fully charged, the entire battery pack contains enough power to run the suits normal functions for an entire week, and due to the rate at which the chemicals react, takes only an hour to fully charge. In the event that the suit should be fully drained of power, all electromagnetic zippers would deactivate. However, due to the fact that the suit fits like a second skin, they would appear to be closed still, with only small gaps visible on the back when the wearer moves.
Next, the back. On the back of the suit, there is a microscopic electromagnet zipper, formed from pieces of unmagnetized and magnetized diamene. This zipper is open by default, until closed by the wearer, by activating a command in the helmet (which will be fully explained later).
Next, we move to the gloves, which have extra pockets of CNT built into them, creating a studded texture for better grip, as well as the tips of each finger containing a small piece of magnetized diamene, which will temporarily open any electromagnetic zipper on the suit.
Next, we move down to the boots. The boots contain specially designed electric jet engines, which pull air in from the sides of the boot, through areas that closely resemble gills, except on a much, much smaller scale. From there, the air is compressed by a diamene rotor that spins at incredible rates, pushing the compressed air out of the bottom of the boot. There are two of these electronic jet engines in each boot, one nearer the toes, one nearer the heel. These jet engines are very powerful, however, they are not powerful enough for sustained flight for a fully outfitted soldier. The jets allow a soldier an extra 10 meters of jump height, and can slow a falling soldier enough for the suit to absorb the impact of landing. After those 10 meters of boost, they will allow the wearer to glide while falling slowly. Gliding distance is roughly 15 meters horizontal for each vertical meter.
Next, we move upwards, over the front of the body. Along the thighs and upper arms, there will be pouches of various sizes for ammunition. There will be pouches along the waist for more munitions, with grenade pouches towards the hips. All pouches will be sealed by electromagnetic zippers, exactly like the one installed on the back of the suit. There will be two chest pouches, one containing a small emergency IFAK, only for stabilizing the dying. The other will contain emergency rations.
Next, the collar. The collar will be 3cm tall, and will have miniscule microprocessors installed between an extra layer of Mithril Silk. Each microprocessor is 1mm tall, 1mm wide, and 0.01mm thick. To give you an idea of what these are capable of, each processor on it's own could run the first edition of Doom. With 30 processors in each 3cmx1mm section, and the average neck circumference of men being 38cm, and women being 34.3cm, that's more than enough to cover any and all processing needs of the suit.
Next, the helmet. The frame of the helmet will be made of a special stainless steel that has been forged with hexagonal microlattice, halving the weight while maintaining the yield and impact strength, and structural integrity. Over this will be the two layers of Mithril Silk with a layer of magnetized diamene. In the fabric surrounding the face, there will be another microscopic eletromagnet zipper, in an oval shape. Inside that oval, there will be tiny sensors embedded in the fabric, absorbing visual and infrared light, which will be sent to the processors. From there, it will be projected onto a layer of diamene that wraps around half the wearer's head, and remains in place even when the faceplate is removed, creating our HUD. The helmet will contain voice recognition software, specifically coded to the wearer of the suit, and the squad's CO. Built into the inside of the helmet, covering the ears, will be high quality headphones. Also, built into the helmet, just above the collar, will be the air filtration system, which will contain first a layer of graphene to filter out any baterial contaminant in the air, followed by a filter made of oxidized charcoal, filtering out any chemical toxins in the air. Displayed on the HUD will be diagnostics of the suit and the wearer, an ammunition count, the suits power level, the amount of flight time left, the current track playing (if the personal music system has been activated), and subtitles for any speech directed at the wearer. Should someone speak to you through the comm system while your personal music system is activated, the music system will pause the current song until speech has ended. In the next paragraph, I shall include a full list of commands available. To activate a feature, you must first say the name of your personal operations system, which is assigned by your CO, and cannot be changed. In addition, all HUD camera feeds can be accessed by Command Central, and all commands can be executed by your CO.
List of commands: Play, followed by the name of a track, will play the corresponding song from your personal library. Stop, which will stop your personal music player. Faceplate Off, which will deactivate the electromagnet zipper keeping your faceplate attached (it will promptly fall off, and the electromagnet zipper will reactivate once the faceplate is replaced once more). Night Vision, which activates thermal imaging, and replaces the standard feed. Self Destruct, which discharges all energy contained within the suit, incinerating it and the wearer, so long as the power level is above 10%. Broadcast, which will activate your comms, for all to hear, until deactivated. Whisper, followed by the name of a member of your squad, which opens a private line of communication between you and them. Silence, which deactivates your radio completely, until reactivated. Mayday, which will broadcast your current position along with a distress signal on all EF emergency channels. Boost, which will activate the jets in the boots of the suit. Training is advised before use. Ground, which will deactivate your jets, returning them to their previous mode of fall cushioning. Suit Closed, which will activate the electromagnet zipper in the back of the suit. Suit Open, which will deactivate the electromagnetic zipper in the back of the suit. And, finally, Power Down, which will power off the system, allowing the helmet to be removed, and causing all electromagnet zippers to open, and systems to shut down.
Lore on how you obtained the item:
Ian had been toying with the idea of "Mithril Silk" for a long time, but had never had reason to realize the idea. This changed the day a visit to Sloppy Joe's food truck turned into a full-scale military confrontation, with himself and two others fighting against five androids outfitted with devastating railguns. Even when reinforcements arrived, bringing the numbers from 3 against 5 to 5 against 5, they were nearly killed, and only the androids being called away saved their lives. At first, Ian was irritated by the lack of training of the military forces, but, upon closer inspection, realized that this was due to a lack of proper outfitting.
This incident was the catalyst that galvanized Ian to fully develop Mithril Silk, and use it to create proper defensive gear for the EDF, using the most advanced science and technology labs currently in existence, in the Ministry of Innovation. After five (ooc) days of intensive work and gathering of information, Ian laid out the blueprints he had drawn up for Eisen, the team leader, and explained the entirety of the design. Ian was immediately given the green light to start production of the Combat Suits. Now, he has begun his work, and even now his mind is continuing to race, thinking of all the weaponry that he has imagined over the years, and one could observe a broad smile on his face as he looks forward to the next phase in his plan to properly outfit the EDF.
ACCEPTED Very well done Cad.
PENDING This is possibly one of the most interesting an well written lore items the server has ever seen. However there are a few issues I have more with the app itself than the lore item. You need to use more than just time when it comes to resources. Yes it will take time and you need the right equipment, but that still doesn't mean that something can come from nothing. Please list the resources that will be required to make these suits. I would also appreciate it if you could explain how a total of four fans smaller than the size of doorknobs are supposed to sustain flight for what I am estimating to be at least 350 Lbs of soldier and gear. At some point, it doesn't matter how fast the fans spin- if they cant generate enough lift, there is no lift off. Thanks, Sigma
If you have any questions, please don't hesitate to message me on discord. All of this technology exists in the real world today, and I would be happy to provide links to it should you request them, as well as a full breakdown of how the materials are going to be generated.