Hello all you gunsmiths out there! I have something for you: crafting recipes!
The following are the recipes for all gun parts:
Gun Parts:
Receiver: It holds the internal components of the gun. Things such as the hammer, the bolt, the firing mechanism; it is the most important part of the gun.
Receiver Recipe: 6 Tungsten
Barrel:
One of the more crucial parts of the gun. Without the barrel the gun would basically explode in your face. You want a gun that won’t explode? Get a barrel.
Barrel Recipe: 8 Tungsten
Grip: Where you put your hand. Helps you control the gun with recoil and can help with aiming. I suggest using one.
Grip Recipe: 16 Wood Or 6 Tungsten Or 2 Palladium
Magazine: The part which holds the ammo. Without a mag you could hold a bullet in the gun at once. You need one to actually fire consecutively
Magazine Recipe: 4 Tungsten
Sights/Scope: A extra sight incase the iron sights just Isn’t doin it. Or just the iron sights. With a sniper it’s preferable to have one. That’s all you need to know.
Sights Recipe: 2 Tungsten 1 Rhodium
Scope Recipe: 3 Tungsten 2 Glass
Energy Core (energy weapons): The main part of a energy weapon it produces the energy that you fire. Weapons using this item are expensive and powerful.
Energy Core Recipe: 2 Palladium 8 Tungsten 5 Rhodium NOTE: You also need to have Tier 1 Mad Science in order to craft this item
Stock: The part in the back of the gun usually to help aim. Put it on your shoulder and aim down the iron sights it’s preferable on snipers.
Stock Recipe: 24 Wood Or 10 Tungsten Or 3 Palladium.
Now, when it comes to actually building the guns, you have an additional layer of recipes. The format for said recipes is as follows:
Name
Gunsmith tier required to craft the gun
Parts required
Guns of the frontier:
C-LMG Tier 3
Barrels, 1 Receiver, 2 Magazine, 2 Grip, 1 Iron sight
Glock 405- Year 2100 Tier 1
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight
Merc-Co Python
Tier 2
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight
M-78A Carbine
Tier 2
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight
Armalite Pistol
Tier 3 (Also requires Tier 1 Mad Science )
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight, 1 Energy Core
MA-72b Frontier Submachine Gun
Tier 1
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight
Merc-Co Marksman Rifle
Tier 2
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Scope
Merc-Co Hunting Rifle
Tier 3
1 Barrel, 1 Receiver, 1 Magazine, 1 Grip, 1 Scope
Merc-Co Shotgun
Tier 3
2 Barrel, 2 Receiver, 1 Magazine, 1 Grip, 1 Iron Sight
FAQ